![]() ![]() ![]() But once you get the hang of the sensitivity it's actually pretty intuitive - nearer to the realism of Gran Turismo than the all out speed of Burnout, but without getting punished too severely if you neglect to brake on a slow corner ![]() The first five minutes had been embarrassingly bad, crashing from one side of the road to the other, driving off the only cliff on the course six times in a row, you know the routine. It seems that my fears of this game being rushed to market are not entirely unfounded.Īs I progress through the training levels, familiarizing myself with the controls, I realize I actually quite enjoy driving this thing. It turns out that the Nunchuk isn't needed at all in the default configuration, except for a couple of obscure menu options. This wouldn't be a problem if it wasn't for the fact that the default controller configuration for driving is with the Wiimote sideways - with the Nunchuck plugged in this is not comfortable. Unusually (in my experience) the game begins immediately, before any menus or anything. I'll remember that for when I get my license. Before we can start there's the (presumably obligatory) message from a pretty girl telling me drive safely in real life. Up pops a message saying "The Nunchuk controller is required to play this game", so I connect it up, and off we go. But I do love a good driving game, and was eager to see how the first one on the Wii stacked up, hoping that it hadn't been too severely rushed to market. I'd never played any of the Need for Speeds before, and have never been the boy-racer pimp-my-fiesta type. I must admit I was pretty skeptical about how well this game was gonna play before I'd even opened the box. ![]()
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