![]() ![]() ![]() One thing that stands out immediately in Immortals: Fenyx Rising is how the game never takes itself too seriously, starting from the story, which is narrated by two extremely funny narrators: Prometheus, the Greek Titan who gifted fire to man and was punished for it with eternal torment, and Zeus, the Greek god of thunder and the ruler of Olympus. While the similarities with the latest entry in the Zelda series are even more prevalent than what it looked like in pre-release footage, Immortals: Fenyx Rising manages to be an incredibly solid open-world title that stands out from the competition thanks to the masterful way it mashes together its many influences, ranging from the Nintendo game to the Assassin's Creed series and the colorful 3D platform games of the early 2000s. Even with the name change, Immortals: Fenyx Rising did not look much different from before: the Zelda: Breath of the Wild similarities were uncanny, despite the different setting, rooted in Greek Mythology.įirst impressions may be a little deceiving, true, but sometimes they are right. Originally announced as Gods and Monster, a very plain that name that however does encapsulate well what the game is all about, the open-world title completely disappeared from everyone's radar until earlier this year, when it was announced that the game would be named Immortals: Fenyx Rising. ![]() Immortals: Fenyx Rising, the umpteenth open-world game developed by Ubisoft, didn't have it easy right from the start. ![]()
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